The result is a crop of games that graphically show violence, social ills and equally using profanity and titillation. The image of gaming has always been one plagued by controversial issues - issues of sexism, cult activity, religious intolerance and general social ineptitude, yet there is a sudden appeal for our games to be more adult, mature, or more realistic, if you will. Whilst cynics may point to the greatest number of gamers being male and adolescent, others may find there are an increasing number of gamers sticking with the hobby into their 30s, 40s and beyond. Yet, gaming is a form of play and play is one of the more acceptable forms of education. Since the late 1950's, changes in social attitudes saw the first uses of the word 'adult' to be used euphemistically for being sexually explicit, graphically violent or generally not for the eyes of children.